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| We'll need fmod and SDL. | | We'll need fmod and SDL. |
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| [[Terminus SDL and fmod under linux]] | | [[Terminus SDL and fmod under linux]] (done) |
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| [[Terminus autotools setup]] | | [[Terminus autotools setup]] (done) |
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| <font style="color:green">
| | [[Terminus Making the code portable to linux]] (done) |
| world/bullet.hpp:23: error: type specifier omitted for parameter `szBullet'
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| To me this looks like it is not finding the Sint32 type in SDL_types.h?
| | Go to [http://soloforge.com Soloforge] for the latest updates! |
| Either that or it is not finding my util/graph.h?
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| </font>
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| <font style="color:blue">
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| But hey, on the positive side, main.cpp and config.cpp have successfully compiled! :>
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| Compiling craftselect.cpp... here's the full first error:
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| In file included from world/weapon.hpp:8,
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| from world/craft.hpp:11,
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| from craftselect.hpp:9,
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| from craftselect.cpp:5:
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| world/bullet.hpp:23: error: type specifier omitted for parameter `szBullet'
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| world/bullet.hpp: In member function `TeRect TeBullet::getBoundRect()':
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| world/bullet.hpp:236: error: request for member `CenteredAt' in `rclBullet',
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| which is of non-aggregate type `const TeRect ()(TePoint (*)())'
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| "non-aggregate" apparently means the compiler doesn't think the return value from CenteredAt is a class or struct.
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| It looks fine to me:
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| TeRect CenteredAt( TePoint pt ) const;
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| Lemme sleep on it, I'll give you an answer in the morning...
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| </font>
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| <font style="color:green">
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| I emailed you the entire makefile generated by Dev-Cpp.
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| Here is the portion that applies to craftselect.cpp:
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| craftselect.o: craftselect.cpp craftselect.hpp util/gui.hpp
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| util/graph.hpp util/fixmath.hpp util/text.hpp util/image.hpp
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| util/element.hpp util/../system.hpp util/../util/log.hpp util/../util/graph.hpp util/../config.hpp
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| util/../xml/xmlutils.h util/../xml/tinyxml.h util/../profile.hpp util/../util/audio.hpp
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| util/../util/graph.hpp util/../xml/xmlutils.h util/blit.hpp world/craft.hpp world/../gamedef.hpp
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| world/../util/image.hpp world/../util/smoke.hpp world/../util/element.hpp world/../util/body.hpp
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| world/../util/../system.hpp world/../util/graph.hpp world/../util/fixmath.hpp world/weapon.hpp
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| world/bullet.hpp world/../util/anim.hpp world/../util/blit.hpp world/../util/audio.hpp
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| world/../util/exhaust.hpp world/../util/smoke.hpp world/../util/../gamedef.hpp
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| world/../xml/xmlutils.h world/target.hpp world/../util/log.hpp gamesys.hpp system.hpp
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| game.hpp scene.hpp util/text.hpp util/element.hpp mainmenu.hpp results.hpp world/capital.hpp
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| world/block.hpp world/../util/body.hpp world/target.hpp util/message.hpp world/event.hpp
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| world/../util/graph.hpp $(CPP) -c craftselect.cpp -o craftselect.o $(CXXFLAGS)
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|
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| where
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| CPP = g++.exe -D__DEBUG__
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| CXXFLAGS = $(CXXINCS) -fexceptions -g3
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| CXXINCS =
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| </font>
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| <font style="color:blue">
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| I'm thinking it's a [const] issue... checking...
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| </font>
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| <font style="color:green">
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| On the side, there is a new Windows demo available at http://soloforge.com/files/TerminusDemo.zip
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| </font>
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| <font style="color:blue">
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| Dang John! The content is BURSTING FORTH! This is fun stuff... like a graphic novel come to life...
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| </font>
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| <font style="color:green">
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| Cool :-) Oh, the fighter melee tutorial is broken. The latest SVN version fixes it.
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| </font>
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| <font style="color:blue">
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| Trying to isolate the error in bullet.hpp...
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| cd terminus/terminus/world
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| cp bullet.hpp test.cpp
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| g++ -I/home/m/development/terminus/fmod/api -I/usr/include/SDL test.cpp
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| That does it. Now to play with test.cpp...
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| OK, looks like g++ sees these and thinks they are function declarations:
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| const TeSize szBullet( nBulletW, nBulletH );
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| const TeRect rclBullet( TePoint(), szBullet );
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| Change to this and g++ "gets" it:
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| const TeSize szBullet = TeSize( nBulletW, nBulletH );
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| const TeRect rclBullet = TeRect( TePoint(), szBullet );
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| John, I hope you don't mind, I checked in that change, and one other similar change in world/craft.hpp. I want to be EXTREMELY careful about breaking anything of yours, can you see if it still works for you?
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| I suppose to do this right, I should have both Linux and Windows builds set up and test in both... eventually... :>
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| Next up: replace _finddata_t in the Linux build with a Linux equivalent...
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| profile.cpp:6:16: io.h: No such file or directory
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| profile.cpp: In member function `void
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| TeProfileMgr::Load(std::basic_string<char, std::char_traits<char>,
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| std::allocator<char> >)':
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| profile.cpp:449: error: `_finddata_t' undeclared (first use this function)
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| </font>
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Terminus Est is John's awesome space shooter. See his Soloforge website.
Mike is hoping to help John build Terminus under linux.
We'll need fmod and SDL.
Terminus SDL and fmod under linux (done)
Terminus autotools setup (done)
Terminus Making the code portable to linux (done)
Go to Soloforge for the latest updates!